Sea of Stars is an RPG unabashedly inspired by the 16-bit era of Japanese RPGs. Even just looking at screenshots of the game recalls the best of the era, and that’s not an accident. Developer Sabotage Studio’s CEO and Sea of Stars’ creative director, Thierry Boulanger, is a huge fan of the genre and has been building towards making a game like this since he started building the fantasy world Sea of Stars and The Messenger takes place in during Elementary school.
Dozens of classic RPGs inspired Sea of Stars’ development, including Chrono Trigger and Super Mario RPG: Legend of the Seven Stars, but we asked Boulanger to pick the most significant ones in the video below.
If you enjoy this video, please subscribe to the Game Informer YouTube channel. This video feature is part of our indie-focused magazine issue, which Sea of Stars headlines. Visit our online cover story hub to learn how Chrono Trigger composer Yasunori Mitsuda came to work on Sea of Stars or watch our latest documentary in which we explore caves with the creator of Spelunky.
Don’t let my byline fool you – Game Informer staffers Kyle Hilliard and Charles Harte worked hard to produce this video feature. I merely brought it across the finish line.